Pass the Things
Starting with an old classic, this one works best in the middle of the party, maybe when you’re hoping for stationary kids while the adults prepare the meal. The beauty of the parcel pass is that it is familiar, easy to learn by the smallest guests, and holds its attention. Make sure each layer contains a treat or a treat, and for older kids, also consider popping up fun packages. Remember to keep track of who has had a ride.
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Hide and Seek
Everyone has played this one. Most parents have played with their children because hiding and finding is a common interest for small children. I’ve heard of all kinds of variations on this game. Sometimes there are up to twenty, sometimes ten, sometimes a hundred. Sometimes there is a personal base on which you can run and score, becoming “safe”, sometimes you just wait to be found. The general idea is that a person is “the”, that person turns a blind eye and counts to a number without looking, then tries to find the others. Number of players: ideally at least three.
Duck, duck, goose
Ideal if you have some space, Duck, Duck, Goose can be interpreted for any theme. Imagine Woody, Woody, Buzz for Toy Story fans, or Elsa, Elsa, Anna for a Frozen affair, or Marshall, Marshall, Chase for a currently popular Paw Patrol Party. Sit the children in a well-spaced circle and follow the rules here. This game is popular for children from 2 to 12 years, so a huge success
Game of chocolate
This game is suitable for children 5 years and older. The children are sitting around a board with a large unpackaged chocolate bar. They then roll the dice in turn until someone throws 6. As soon as a child throws 6, put on hat, scarf, gloves and start cutting and eating chocolate with a knife and a fork. The other children keep throwing the dice, and as soon as another child throws 6, the previous “eater” must stop, and it is the turn of the new child to get dressed and continue.
Seven up, Heads up
Dating back to at least the 1950s, this game was played in elementary school. In my experience, this was usually done in class with everyone at their desk. To start the game, seven players are placed in the front and the teacher says: “Head down, bravo!” Everyone still at their desks lowers their heads, reaches out and raises their thumbs. The seven children who were at the front go around and each press the thumb of a person. Then they all return to the room and the teacher tells them: “Attention, seven o’clock!” The players at the desks raise their heads and the seven people whose thumbs are sunken up. Each person in turn names the person he believes pressed against his thumb. If they are correct, they change places with the presser. Then the game can start again. Number of players: Minimum 14. Equipment: Offices where to sit.
Red light and Green light
How to play
A person is referred to as “her” and plays the role of stop light. The other players line up about 20 feet from “that”. In front of the other players, “he” calls “the green light!” The others go towards “that”. and turns around quickly. Everyone caught moving must return to the starting line. The game continues until someone reaches it and calls it “that”. can freeze instantly until you are at hand.
In the traditional game, commands are given verbally. You can however make or buy red, green and yellow pallets and use them to relay orders. When three colors are used, the players must be at full speed on the green light, start to slow down at the yellow light and be at the total stop of the red light.
The use of paddles adds a little more interest to the game, because the players must keep an eye on “that”. The cheapest way to make paddles is to buy three cheap bales, those with a ball tied with a rubber band, and to paint them.
In a variant, “it” is placed in front of other players and calls “Green light”. The other players start running towards “that”. When “he” calls “the red light”, players must be able to stop within two seconds.
Those who can not stop moving are absent. The round ends when all players are absent or when a player is able to reach it. The trick to winning this game is not to run too fast, otherwise you will not be able to stop in time.
In another variant, a different action is substituted for the race. Players may be asked to jump, jump or jump to “that”. They may be asked to walk back, walk sideways or even crawl. In another variant, “it” may call “a yellow light” at any time, which means that players may continue to move but must move slowly. It’s very fun to watch the kids move in slow motion.
If you have purchased or manufactured color palettes for the game, several variations are possible. Instead of stopping at a red light, ask players to go for a different approach: crawling, jumping or walking from foot to heel, for example. Those who do not make the change in a timely manner are returned to the starting line.